Ordinary JPEG or PNG textures are decompressed into raw pixels on the GPU, so a scene with many high-resolution finishes can exhaust a phone’s graphics memory. KTX2 textures are transcoded to a format the GPU reads natively, using a fraction of that memory.
Thridify delivers materials and finishes as GPU-compressed textures on supported devices, with automatic fallback to standard images elsewhere, which is what keeps large configurators stable on older phones.
Why it matters
Memory, not bandwidth, is what crashes 3D on budget and older phones. Compressed textures are how a 50-finish configurator runs on a three-year-old device.
