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Reimagine how the world experiences your products. Immersive 3D and AR commerce, no code required.

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  5. KTX2 / GPU texture compression

Glossary

What is KTX2 / GPU texture compression?

KTX2 is a container for GPU-compressed textures (Basis Universal) that stay compressed in graphics memory, cutting the memory a 3D scene needs by a large multiple.

Also called: Basis Universal, GPU-compressed textures

Ordinary JPEG or PNG textures are decompressed into raw pixels on the GPU, so a scene with many high-resolution finishes can exhaust a phone’s graphics memory. KTX2 textures are transcoded to a format the GPU reads natively, using a fraction of that memory.

Thridify delivers materials and finishes as GPU-compressed textures on supported devices, with automatic fallback to standard images elsewhere, which is what keeps large configurators stable on older phones.

Why it matters

Memory, not bandwidth, is what crashes 3D on budget and older phones. Compressed textures are how a 50-finish configurator runs on a three-year-old device.

Device compatibility

Related terms

  • Draco compression

    Draco is an open-source compression library from Google that shrinks 3D geometry (meshes and point clouds) so glTF/GLB models download several times faster.

  • PBR materials

    PBR (physically based rendering) materials describe a surface by real-world properties — base colour, roughness, metalness, normal detail — so it looks correct under any lighting.

  • Lite mode (adaptive quality)

    Lite mode is an adaptive setting where a 3D viewer serves reduced-resolution textures and trims extras on low-memory devices so the experience stays smooth instead of crashing.

All 21 terms

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