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Thridify experiences run in the browser — no app to install. What each shopper gets depends on their device, and Thridify adapts automatically: full quality where the hardware allows it, a lighter mode where it doesn’t, and augmented reality wherever the operating system supports it.
Try it now
On a phone, tap “View in your space.” On desktop, scan the code. This is a real, live Thridify experience — the same engine described below.
Every device lands in exactly one of these. Selection is automatic — shoppers never configure anything.
Complete 3D viewer with the customizer, full-resolution textures, and AR that places the product almost instantly using the device’s LiDAR scanner.
The same full 3D experience. AR placement takes a guided moment: the camera needs a little movement and good light to find the floor — that’s how camera-only AR works on every platform.
On devices with limited graphics memory, Thridify serves reduced-resolution textures and trims extras so the experience stays smooth instead of straining the device.
Desktops and laptops get the full 3D viewer and customizer. Choosing “View in your space” shows a QR code that hands the AR session to the shopper’s phone.
Requires iOS/iPadOS 15 or later with Safari (or any iOS browser — they all use Safari’s engine). AR uses Apple’s built-in AR Quick Look; nothing to install.
| Device | 3D viewer | Augmented reality | Tier |
|---|---|---|---|
| iPhone 12 Pro & later Pro modelsiPhone 12 Pro through iPhone 17 Pro and Pro Max, and every later Pro model. All carry LiDAR | Full quality | Instant placement (LiDAR) | Full |
| iPad Pro (2020) & laterAll iPad Pro models with LiDAR | Full quality | Instant placement (LiDAR) | Full |
| iPhone 13 & later (non‑Pro)iPhone 13, 14, 15, 16, 16e, 17 and iPhone Air, plus SE (2022), iPad (2022+), iPad Air (2022+) and iPad mini (2021+). The recommended floor for full-quality scenes | Full quality | Guided placement | Guided AR |
| iPhone 11 / 12 / SE (2020) & 2019–2021 iPadsFully supported; the heaviest scenes may automatically step down to Lite quality | Full quality, auto-Lite on heavy scenes | Guided placement | Guided AR |
| Older iPads & iPhonesDevices with 2 GB memory or less — e.g. iPad Air 2, iPad 5th/6th gen, iPad mini 4, iPhone 7/8/X | Lite mode — lighter textures, smooth browsing | Guided placement; larger scenes may fall back to 3D | Lite |
Requires Android 8 or later with Chrome (or another modern browser) and Google Play Services for AR, preinstalled on most phones from the last five years. Google maintains the authoritative list of ARCore-supported devices.
| Device | 3D viewer | Augmented reality | Tier |
|---|---|---|---|
| Recent Android phones & tabletsRoughly 2019 and later, ARCore-certified — Samsung Galaxy S/A series, Pixel, OnePlus, Xiaomi and most other majors | Full quality | Guided placement via Google Scene Viewer | Guided AR |
| Budget or older Android devicesNot on the certified list, or 2 GB memory or less | Full or Lite depending on memory | Not available — 3D viewer works normally | Lite |
Any modern browser from the last few years: Chrome, Edge, Safari 15+, or Firefox. The full 3D viewer and customizer run everywhere; “View in your space” shows a QR code that opens the AR session on the shopper’s phone.
iPhone Pro models and recent iPad Pros carry a LiDAR scanner that measures the room directly. The product appears on the floor almost the moment the camera opens.
Without LiDAR, the device finds the floor by watching how the image shifts as the camera moves. This is a property of camera-based AR on every platform — not something any vendor can engineer away. Thridify keeps the wait short with lightweight AR models and in-experience coaching.
Thridify tunes what it delivers to each device, so integrators don’t have to.
Comfortable from 10–15 Mbps. On a typical 15 Mbps connection a preview appears in under a second and the scene becomes interactive within a few seconds. Slower connections still work — loading is staged, so shoppers always see progress rather than a blank screen. After the first visit, assets are cached and repeat views load much faster.
Check that the browser is up to date — the viewer needs a browser from roughly the last four years (Safari 15+, or current Chrome, Edge, or Firefox). Private-browsing content blockers and some corporate networks can also block the 3D assets; try a normal window or another network.
Install or update Google Play Services for AR from the Play Store. If the Play Store says the app isn’t available for your device, the phone isn’t on Google’s ARCore-supported list — the 3D viewer still works fully.
On devices without LiDAR this is normal. Move the phone slowly in a small sweep, aim at a floor area with some visible texture (rugs, wood grain, tiles), and add light if the room is dim. Plain, glossy, or dark floors take the longest.
Older devices have limited graphics memory, and the operating system can interrupt heavy 3D pages. Thridify detects this and reopens the experience in Lite mode automatically — a tap on the preview resumes where you left off. Fewer open browser tabs also helps.
Thridify detects this and restores the 3D view automatically within a moment. If it ever persists, pull down to refresh the page — the scene reloads from cache.
The same story in technical terms.
| Capability | Requirement |
|---|---|
| 3D viewer | WebGL 2 — Safari 15+, Chrome 79+, Edge 79+, Firefox 90+ (in practice: any evergreen browser) |
| AR on iOS | AR Quick Look (USDZ), iOS/iPadOS 15+ — LiDAR devices place instantly, others use guided plane detection |
| AR on Android | Scene Viewer (glTF) via ARCore — Android 8+, ARCore-supported device, Google Play Services for AR |
| Textures | KTX2/Basis GPU compression with automatic JPEG/PNG fallback; per-device texture caps in Lite mode |
| Loading | Poster-first render, staged asset loading, optional preload mount strategy to warm assets before the shopper clicks |
Android AR device coverage: developers.google.com/ar/devices. Coverage evolves with each release — this page reflects the current platform.
How configuration, animation, lighting and materials behave in each AR viewer: 3D & AR, platform by platform.