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Reimagine how the world experiences your products. Immersive 3D and AR commerce, no code required.

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360° product viewer

Let them turn the product over before they decide.

A 360° product viewer that renders a real model rather than replaying photographs — so the camera can go anywhere the shopper’s doubt is, and the same asset carries straight into AR.

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Three different things, one name

“360° viewer” means at least three things. They are not equivalent.

Worth knowing which one a vendor is quoting you for, because the cost, the build time and the ceiling are completely different.

  1. 01

    Spin sets (photographic 360°)

    Twenty-four to seventy-two photographs of the product on a turntable, played back as the user drags. Real photography, so materials look exactly right — but it is a fixed orbit at a fixed height, it cannot be relit, it cannot go into AR, and reshooting is the only way to change anything.

  2. 02

    Real-time 3D (what Thridify serves)

    One glTF/GLB model rendered live in the browser on WebGL. Free orbit, free zoom, any angle rather than a fixed ring, hotspots anchored to real geometry, and the same asset feeds AR, configuration and marketing renders.

  3. 03

    Pre-rendered video

    A turntable clip. Cheap, plays anywhere, and completely passive — the shopper cannot inspect the part they are actually unsure about, which is the whole reason they came.

What you get

Built for a product page, not a showreel.

  • Free orbit, not a fixed ring

    A spin set gives one horizontal orbit. Real-time 3D lets a buyer look underneath a chair, behind a hinge, or straight down at a worktop — the angles that actually answer their question.

  • Hotspots anchored to geometry

    Annotations attach to a point on the mesh and stay attached as the model turns, so "this is the soft-close mechanism" points at the mechanism from every angle.

  • Loads like a page, not a download

    Geometry goes through Draco compression and textures through KTX2 (Basis Universal) supercompression, which is what keeps a product in the megabytes rather than the tens of megabytes on mobile data.

  • One asset, every surface

    The same GLB drives the viewer, the AR step, the configurator and the still renders used in marketing. You model once.

  • Works inside your product page

    It sits in the gallery slot on the PDP rather than behind a lightbox on a microsite, so it is part of the buying flow instead of a novelty.

  • Accessible and indexable

    A poster image renders immediately for crawlers and for anyone on a slow connection, and keyboard users can orbit without a mouse.

Hands-on pages

Shoppers spin, zoom and configure instead of scrolling past photos.

3D on every listing

Each product page carries a 3D view shoppers can open, spin and zoom.

One model, every variant

A single 3D asset renders each colour, finish and angle. A new variant needs no new shoot.

FAQ

360° viewers, answered.

Last reviewed 2026-09-19.

What is a 360° product viewer?

A 360° product viewer is an interactive element on a product page that lets a shopper rotate a product and inspect it from any angle, instead of scrolling through a handful of fixed photographs. It can be built from a photographic spin set or, as Thridify does it, from a real-time 3D model rendered in the browser.

What is the difference between a 360° viewer and a 3D product viewer?

In everyday use the two terms mean the same thing, and most people searching for one will accept the other. The meaningful distinction is technical: a photographic 360° spin set replays images along one fixed orbit, while a 3D product viewer renders an actual model, so the camera can go anywhere and the same asset can also drive AR and configuration.

Does a 360° viewer slow down my product page?

It does if the assets are not prepared properly — uncompressed textures are the usual cause of a 3D page that feels broken on a phone. A poster image should paint first so the page is usable immediately, with the model streaming in behind it, and geometry and textures should be compressed (Draco and KTX2) before they are served.

Do I need a photographer or a 3D artist?

Neither, if you use a modelling service. Thridify builds photoreal glTF/GLB and USDZ assets from your photographs, dimensions and drawings, and you own the files. If your products are already designed in CAD, that source can often be used directly.

Can a 360° viewer go into AR?

A real-time 3D viewer can, because there is an actual model behind it — the same GLB opens in Scene Viewer on Android and, as USDZ, in AR Quick Look on iOS. A photographic spin set cannot, because there is no geometry to place in a room.

Where does the viewer go on the page?

In the main gallery, as one of the media items a shopper already swipes through. Burying it below the fold or behind a separate tab is the most common reason a 3D viewer gets low engagement.

Keep reading

Related

  • 3D product configurator

    When the product has options to choose.

  • AR product viewer

    Place it in the room, no app needed.

  • 3D product visualization

    Stills and video from the same model.

  • 3D modelling service

    Getting the assets made.

See it on your products

Thirty minutes, built around the products you actually sell.

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